How can forgetfulness be counteracted through the use of serious games and gamification?
Within the framework of this thesis, an educational game was designed. In order to learn from successful existing serious games, five learning tools were analyzed. The results of this analysis were very valuable for the development of the game Engram. On the trail of memory. The concept chapter contains all of the information about the story, interface and gameplays, while the development chapter contains the initial sketches, as well as the graphics and documentation of the programming.