The Peace Games project aims to contribute to the development of citizenship, democratic and social competences by using the full potential of creativity through game-based learning in formal and informal learning.
Creativity stands at the core of this project as it is considered both as a way to acquire civic and social key competences, and as a competence to acquire and develop in itself via the use and the development of “self-made” games oriented toward Peace Education. Co-founded by the Erasmus+ Programme,
Peace Games aims at diffusing these competences in learners and at helping teachers to make good educational use of games. This is organised through the identification, assessment and support to the use of relevant games (online or in face-to-face) oriented to civic competences, intercultural communication and conflict transformation already existing and provide guidelines and advices for the development of new “self-made” games relevant for particular contexts.
Source Peace Games website
Project meeting to discuss the classification of selected games
On the 6 and 7th of December 2021 17 members from the Peace Games project met online (instead on-site, in Graz, Austria) to discuss the classification of 55 selected games that support learning and development of peace competences. The Peace Games project aims to contribute to the development of citizenship, democratic and social competences by using the full potential of creativity through game-based learning in formal and informal learning.
Next step of the project is piloting of these games with schools in different countries. The two-stage piloting will start early next year. Short piloting with the aim to discover different possible usage of games in schools will be followed by the deep piloting, scheduled later in the summer semester 2022. Please contact them if you want to teach about peace and participate in any stage of piloting. They are looking forward to talking to you and working with you on your game-based class activities.
Forum of European Regions for Research, Education and Training (France)
International Institute for Humanitarian Law (Italy)
Liceo Statale « G.D.Cassini » (Italy)
Ministry for Education and Employment (Malta)
Asociación cultural Da2 Trucados (Spain)
Universita Degli Studi di Modena e Reggio Emilia (Italy)
FH JOANNEUM (Austria)
Evangelische Schule Neuruppin (Germany)
Université Côte d’Azur (France)
Peace Games objectives
1) To explore, analyse and classify the available supply of peace-oriented games on the basis of their relevance to the most pertinent competence frameworks that are actually developed and tested internationally;
2) To identify, through a substantial mapping exercise based on the competence frameworks, existing gaps and engage the game developers community in the creation of new games addressing the identified gaps, also using existing sets of peace exercises that have not yet taken a game configuration;
3) To develop an online hub able to provide information, advice and support to education institutions and educators who are interested to use the potential of games to achieve learning outcomes in these competence areas and engage “indie game development communities” in the creation of new games;
4) To test and validate the use of the online hub and available games in ten pilot schools in five countries and, on a voluntary base, in other local communities and civil society organisations engaged in citizenship education;
5) To develop and validate a Guide on “How to use, adopt and adapt game-based learning in traditional education settings”;
6) To provide guidance and a collaborative context to individual learners who are already engaged in online and offline games and might discover the interest and life-relevance of peace-oriented games;
7) To draw lessons from the review and the online hub activities in order to feed the present education policy debate on citizenship and peace education.