The art of animation and its beginnings are explained in more detail in this bachelor’s thesis. The author shows the importance of precisely defined movements as well as their effects on certain characteristics. Furthermore, the term uncanny valley and its effects on the video game industry are dealt with in more detail. The strengths and weaknesses of the individual animation techniques are shown and substantiated with a number of practical examples. Finally, the workflow of both methods is analysed in detail and prepared in a more understandable manner with practical examples to ensure a maximum insight into the animation world of the video game industry.
Bachelor's Thesis | Information Design
Keyframing and motion capturing
Game design
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