Because of the growing technical requirement of the computer world, it is natural to create 3D models with a high polygoncount to get a detailed object. A style with a low range of polygons has come about in spite of these technical developements. Low Poly wins with its simplified optics and is a recognized style in 3D production.
This work takes a close look at the question of how an environment with characters for a shortfilm animation can be created, in the Low Poly Style. Another topic is how to get from an unrealistic to a realistic form. The result of this work is a trailer for a shortfilm.
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